This was a scene built in Unity to learn about plane detection and instantiating objects. First, any vertical planes are detected and displayed as transparent green fields. Then, with a raycast manager, if the user taps within any of these fields, a portal to another world is placed on the plane. All of the logic was done using Unity’s visual scripting, which let me link nodes on a graph instead of writing out code.
Overall, the stencil feature in Unity really makes the portal feel immersive and fun. This was a great first dive into Unity’s AR Foundation toolset.